AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Latin America Q4 2022
In the last quarter of 2022, superhero games on iOS in Latin America showed diverse performance trends in downloads, revenue, and active users. Here's a breakdown of the top 5 games.
In the last quarter of 2022, superhero games on iOS in Latin America exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at the top 5 games, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a significant spike in weekly revenue, peaking at around $148.7K in mid-December. Weekly downloads fluctuated, reaching a high of approximately 10.7K in early October and closing the year with 7.7K in the last week of December. Active users experienced an increase, starting at 28.9K in late September and growing to 33.6K by the end of the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a notable increase in weekly revenue, hitting a peak of $35K in late October. Downloads were highest in mid-October at 98.3K but dropped to 5.8K by the last week of December. Active users showed a decline from 167K in late September to 85.2K by the end of December.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a steady weekly revenue with a peak of $37.2K in the last week of December. Weekly downloads remained relatively stable, with a high of 6.4K in early October and 6.2K in the final week of December. Active users hovered around the 10K mark, ending the quarter at 11.6K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed fluctuations in weekly revenue, reaching a high of $11.9K in late November. Downloads peaked at 1.4K in early October but were 942 in the last week of December. Active users ranged from 3.2K in late September to 2.9K by the end of December.
MARVEL Future Fight from Netmarble Corporation saw an increase in weekly revenue, peaking at $16.2K in late November. Downloads were highest at 1K in the last week of December. Active users remained relatively stable, starting at 17.1K in late September and ending the quarter at 14.5K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.